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	<title>Comments on: Live Cricket, Soccer and more using SopCast</title>
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	<description>Easily understood tips that make your computing experience easier</description>
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		<title>By: Pete Johnson</title>
		<link>http://www.lucidtips.com/2008/04/05/live-cricket-soccer-and-more-using-sopcast/comment-page-1/#comment-8</link>
		<dc:creator>Pete Johnson</dc:creator>
		<pubDate>Sun, 06 Apr 2008 17:03:15 +0000</pubDate>
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		<description>I can&#039;t say that I miss live cricket (having never watched it int the first place), but this is an interesting approach to the bandwidth problem.  You see this kind of thing with NetMeeting or network video gaming as well: one node on the network acts as a hub for all other nodes and the overall experience is limited by connection speeds to and the performance of that single point.

It would be interesting to look under the hood of this and see how the whole data stream gets propagated or even what algorithm is used to decide who gets connected where in the P2P.

Great find!

Pete Johnson
HP.com Chief Architect
Personal blog: http://nerdguru.net</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say that I miss live cricket (having never watched it int the first place), but this is an interesting approach to the bandwidth problem.  You see this kind of thing with NetMeeting or network video gaming as well: one node on the network acts as a hub for all other nodes and the overall experience is limited by connection speeds to and the performance of that single point.</p>
<p>It would be interesting to look under the hood of this and see how the whole data stream gets propagated or even what algorithm is used to decide who gets connected where in the P2P.</p>
<p>Great find!</p>
<p>Pete Johnson<br />
HP.com Chief Architect<br />
Personal blog: <a href="http://nerdguru.net" rel="nofollow">http://nerdguru.net</a></p>
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